Procedural Nature Pack (UE4) – Final



Purchase it here! – With included source files:
http://www.purepolygons.com/store/p23/ProceduralNaturePackVol1

Or here from the Unreal Marketplace:
https://www.unrealengine.com/marketplace/procedural-nature-pack-vol

Unreal Engine Forum Thread for Pack – https://forums.unrealengine.com/showthread.php?74295-Procedural-Nature-Pack-Vol-1

Create rivers, trees, vines, and whatever else you can imagine procedurally!

Rivers:

The rivers are all spline generated with a material that increases the speed of the river based off of the slope angles of the geo and adds foam to the water at the tops and base of any water falls. So there is no extra work on your part. Just place it and go!

Moss:

There is also procedural moss placement on assets or vertex painted versions for the more precise individual.

Trees + Foliage:

Simply adjust the number of branches, the angle, the angle variance, twist of the tree trunk, the wind intensity, up to 4 separate branch types per spline, and all of this can be found on each individual branch spline. Customize them to your liking or copy and paste them all over! The branches randomize their position and rotation so no two will ever the same. It’s even more powerful when you start swapping it with your own assets!

Terrain:

High quality hand sculpted zbrush normals and height maps. Turn tessellation on or off on some assets for next-gen looking models.

Rocks:

And of course rocks with the ability to have worldspace color overlays and normals so you can scale and rotate them at your will to any size or shape you’d like without any distortion to the worldspace rock material.

You can easily export any spline generated models that you create. Simply by selecting the generated meshes and using the export function. This can even be a quick modeling tool for your arsenal!

– Infinite Possibilities

source

Fahad Hameed

Fahad Hashmi is one of the known Software Engineer and blogger likes to blog about design resources. He is passionate about collecting the awe-inspiring design tools, to help designers.He blogs only for Designers & Photographers.

26 thoughts on “Procedural Nature Pack (UE4) – Final

  • September 10, 2017 at 4:28 am
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    Hi PurePolygons. Been working with your pack for about a month now. (love it) I'm just having an issue with the spline river. It be comes 'invisible" when i look at it with the cam editor. At the horizon or middle of the screen. Any ideas? It's also happening with the demo scene provided in the pack. Sounds like a camera setting?

    Reply
  • September 10, 2017 at 4:28 am
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    I think 79 bucks is too cheap for this package. It should've been 299 bucks. I would've buy that amount

    Reply
  • September 10, 2017 at 4:28 am
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    i would love to have a nice height material included.. would make things alot more easy!

    Reply
  • September 10, 2017 at 4:28 am
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    can you use this to make cinematics and CG animation within UE4 please?

    Reply
  • September 10, 2017 at 4:28 am
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    Is this an add on for UE4 please? Buy in store?

    Reply
  • September 10, 2017 at 4:28 am
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    I WANT TO BUY IT, but GPU is currently bleh. I'm using a test GPU until I get it replaced. I have a cpu that can handle the rendering. Ryzen 1700. But the gpu wouldn't be able to handle the graphics. GAH.

    Reply
  • September 10, 2017 at 4:28 am
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    not to bash your work or anything its a great pack i just bought it but i honestly can't use it in 4.15 it keeps freezing my ue4 when trying to use it. ive waited an hour and it still hasn't unfroze.

    Reply
  • September 10, 2017 at 4:28 am
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    Looks unbelievable for someone who sees something like this the first time! Great video! 🙂

    Reply
  • September 10, 2017 at 4:28 am
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    Looks great. Would you consider releasing just the river tool separately on the marketplace?

    Reply
  • September 10, 2017 at 4:28 am
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    what is the name of this app in which you are doing this kind of things please let me know it's very necessary for me.

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  • September 10, 2017 at 4:28 am
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    at 1.31 can you upprade the of field proccesing ? We can see the graphic process on the left

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  • September 10, 2017 at 4:28 am
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    Hi PurePolygons this is amazing!!! Will definitely buy!!!! I started of animating a monkey head in blender and now I'm okay. Can you model a dragon for me in zbrush???? Also, what device did you use? Cintiq? Surface? Can you do winter scenes with frozen water using this pack. You are #Amaze.

    Reply
  • September 10, 2017 at 4:28 am
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    Broadly, what is your approach for creating seamless transitions between the distinct spline segments? (i.e. root-to-trunk, trunk-to-branch, etc.)

    The noisy surface displacement seems to be flawlessly continuous from one spline to the next.

    Reply

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