Purchase it here! – With included source files:
Or here from the Unreal Marketplace:
Unreal Engine Forum Thread for Pack – https://forums.unrealengine.com/showthread.php?74295-Procedural-Nature-Pack-Vol-1
Create rivers, trees, vines, and whatever else you can imagine procedurally!
The rivers are all spline generated with a material that increases the speed of the river based off of the slope angles of the geo and adds foam to the water at the tops and base of any water falls. So there is no extra work on your part. Just place it and go!
There is also procedural moss placement on assets or vertex painted versions for the more precise individual.
Trees + Foliage:
Simply adjust the number of branches, the angle, the angle variance, twist of the tree trunk, the wind intensity, up to 4 separate branch types per spline, and all of this can be found on each individual branch spline. Customize them to your liking or copy and paste them all over! The branches randomize their position and rotation so no two will ever the same. It’s even more powerful when you start swapping it with your own assets!
High quality hand sculpted zbrush normals and height maps. Turn tessellation on or off on some assets for next-gen looking models.
And of course rocks with the ability to have worldspace color overlays and normals so you can scale and rotate them at your will to any size or shape you’d like without any distortion to the worldspace rock material.
You can easily export any spline generated models that you create. Simply by selecting the generated meshes and using the export function. This can even be a quick modeling tool for your arsenal!
– Infinite Possibilities